About Me
I am a Perth based artist, writer and game designer! Growing up, I have always a passion for storytelling in games, especially the way they have the power to tell incredible stories in such unique ways.
I completed a Bachelor of Arts majoring in Creative writing in 2022, and immediately began my Bachelors of Game Development right afterwards which I completed at the end of 2024.
I pride myself on my passion and love for the creative process. Brainstorming and ideation, coming up with creative solutions to difficult problems whether they be design related or otherwise I believe to be one of my greatest skills.
In my spare time I love to read, and I am a big fan of speculative genres such as Science Fiction and Fantasy.
Experience
(August 2025 - Present) Solo Developer - Duck’s Oven
- Responsible for development of the game’s narrative and art direction
- conducted research into genre and style to support the game’s direction
- utilising creative tools to design welcoming atmospheres that draw the attention of players
September 2024-December 2024 - Narrative Design Intern - EverySecond Studio
- Assisting in the development of worldbuilding narrative assets, including documents for websites and for print
- conducted research and contributed creative ideas to support worldbuilding and character development within the game’s universe
- managed deadlines and iterated on feedback to deliver polished materials
- utilised creative software tools to design visually appealing narrative assets that complemented written content
(February - September 2024) Solo Developer - Certainly a Sandwich (Card Game)
- responsible for creation of the game’s concept and design
- Created all visual assets including card illustrations, card designs and packaging in adobe illustrator
- Exhibitioned at SAE University College student showcase, and Pixel Expo Act III in 2024
- Conducted market research into commercial production, sales and distribution
(February - August 2024) Lead Developer, Narrative Lead - Kronos (Video Game)
- Responsible for narrative and character development and implementation including quests, dialogue and visual design
- conducted research on critical thinking and decision making for puzzle design and narrative design
- Managed a team of 3 through the development process, maintaining effective communication and task tracking through a scrum framework
- Maintained extensive documentation including meeting minutes, version control and weekly progress tracking
- Created various visual assets for the game i.e Poster, User Interface, 3D model textures
Education
2018-2022 - Bachelor of Arts (Creative Writing) at Curtin University
- Graduated with a course weighted average of 77.14
2022-2024 - Bachelor of Game Development (Game Design) at SAE University College
- Achieved the highest GPA amongst the graduating cohort in game development
- Achieved a place in the Dean's Merit List for obtaining a GPA of more than 6.0 (achieved a 6.57 on a 7 point scale)
Volunteering & Exhibitions
2023 Perth Games Festival - Exhibited Spectrum of Starlight alongside other SAE student projects
2023 SAE University College open day
2024 SAE University College open day
2024 Pixel Expo Act III - Exhibited Certainly A Sandwich!